Yes, as of the October 6, 2026 update — though it took two patches and it is not one master switch. Update 1.001.006 (September 25) added Settings → Gameplay → Senses toggles for Whisky Bottle Scent Trails, Material Crate Audio Clues and Nightmare Door Roots. Update 1.002.001 (October 6) then added the option to toggle story-related Scent trails with the Hint button, R3 by default. At launch Insomniac's position was that the trail could not be turned off; check you are on 1.002.001 or later before looking for these options.

From "no" to two toggles in three weeks
The scent trail became the loudest complaint of launch week — Skill Up's review criticism of it drew tens of thousands of agreeing votes, and the clips circulated with the nickname "fart gas". Insomniac's first response was a defence, not a setting.
Community director James Stevenson explained that the trail "represents Logan's canon mutant super senses and elite tracking ability. It only is there when he's tracking a specific scent / sound (a person, whisky, or another clue scent) — story/mission moments or when he catches whiff of a collectible." At launch there was no menu entry that disabled it.
Three patches later, that has reversed:
| Update | Date | What it did to the scent trail |
|---|---|---|
| 1.001.005 | September 19, 2026 | Reduced opacity of Scent Trails and Audio Sense indicators. No toggle. |
| 1.001.006 | September 25, 2026 | Added Senses toggles for collectible trails and clues. Story-critical Senses still always shown. |
| 1.002.001 | October 6, 2026 | Added the option to toggle story-related Scent trails using the Hint button (R3 by default). |
Full notes for every patch are on our update history page.
What you can turn off right now
On the current version, every guidance layer that people complain about has some form of control. They are not all in the same place, which is why players still report "I can't find the option":
| Element | Looks like | Can you disable it? |
|---|---|---|
| Whisky Bottle Scent Trails | Blue trail toward a nearby bottle | Yes — Settings → Gameplay → Senses (1.001.006+) |
| Material Crate Audio Clues | Audio Sense ping toward a crate | Yes — Settings → Gameplay → Senses (1.001.006+) |
| Nightmare Door Roots | Root tendrils leading to a Nightmare Door | Yes — Settings → Gameplay → Senses (1.001.006+) |
| Story Scent trails | The trail during tracking sequences | Yes — toggled with the Hint button, R3 by default (1.002.001+) |
| Navigation Assist | A clean direction line toward the objective or nearest enemy | Yes — on/off, plus colour and turn-speed sliders |
| Mission waypoint icons | Floating triangular markers | Yes — On / R3 Hint / Off |
| Tutorials & reminders | Pop-up prompts repeating controls | Yes — adjustable or off |
Two catches from Insomniac's own notes. First, the Whisky Finder and Crate Finder Adaptations override the Senses settings — if either is equipped, the collectible trails come back regardless of the toggle. Second, the 1.001.006 toggles covered collectibles only; Insomniac said story-critical Senses would still appear, citing tracking "Red" during The One That Got Away. The story trail control arrived separately in 1.002.001, and it lives on a button rather than in the Senses menu.
Navigation Assist is still worth knowing about: it draws its own direction trail and is on by default, so a large share of the "the game is leading me by the nose" reaction was always two trails at once.
Where the settings live
All of these sit in the pause menu rather than the PS5 system settings:
- Press Options to pause, then open Settings.
- Under Gameplay → Senses, switch off Whisky Bottle Scent Trails, Material Crate Audio Clues and Nightmare Door Roots individually. Each is independent.
- For story tracking trails, use the Hint button (R3 by default) in play, per update 1.002.001. If nothing happens, check your version first — see the bottom of this page.
- Under HUD, find Mission Waypoint Icons and set it to R3 Hint or Off.
- Under Accessibility (or Gameplay, depending on build), find Navigation Assist and switch it off. The Navigation Assistance Turn Speed slider and the trail colour option are directly beneath it.
- Turn Tutorials & Reminders down or off once you know the parry timing.
Navigation Assist can also be retargeted rather than disabled — it will point at collectibles or nearby interactables instead of the mission objective, which makes it a cleanup tool for a second sweep rather than a story-mode crutch.
Why it feels more constant than Insomniac says it is
Stevenson's description is accurate but easy to misread. The trail appears when Logan is tracking a scent — the catch is how often that is true in a normal playthrough.
Two things keep triggering it. First, tracking sequences are a recurring story beat rather than a one-off, so a large fraction of traversal between fights is technically a tracking segment. Second, the trail also fires for collectibles: whisky bottles announce themselves with a blue trail whenever you walk within detection range, and there are 20 of them plus 68 material crates scattered through the levels.
So the honest framing is that the trail is conditional, but the conditions fire constantly. That is the gap between Insomniac's explanation and the player reaction, and both descriptions are true at once.
Adaptations override the new toggles
One thing to be aware of if you are trying to reduce the effect: two Adaptations, Crate Finder and Whisky Finder, extend collectible detection radius and mark items through walls from a distance. Since 1.001.006 they also override the matching Senses toggles, per Insomniac's patch notes.
They are genuinely useful for a completion sweep — our collectibles guide recommends them for exactly that. But if the trail is what bothers you, unequip them: with either one slotted, switching the setting off does nothing for that collectible type.
Conversely, if you have given up on turning it off and want the collectibles done fast, equip both and let the trail do the work. The Adaptations guide covers where they sit in the tree.
How the climbdown happened
On September 19, 2026, four days after launch, patch 1.001.005 reduced the opacity of the Scent Trail and Audio Sense indicators and said Insomniac was continuing to evaluate improvements to Senses, including toggleable options in a future update. "Evaluating" turned out to mean six days.
1.001.006 (September 25) delivered the collectible half: three independent toggles under Settings → Gameplay → Senses, defaulting to on. 1.002.001 (October 6) delivered the story half, with Insomniac's summary that "players now have more control over the visibility of Scents, Audio Cues, and Nightmare Roots based on community feedback."
The design reason it came in two steps is the same one Stevenson gave at launch: the story trail is load-bearing. Tracking sequences use it as the only directional cue, so it went on a button you can press when you want it, rather than becoming a menu setting you could forget you had turned off.
If you can't find the toggle
Almost every "the option isn't there" report comes down to version. The game does not show its version in-game; check it from the dashboard:
- Highlight Marvel's Wolverine on the PS5 home screen.
- Press Options → Information.
- Below 1.001.006: no Senses menu. Below 1.002.001: no story trail toggle. Use Check for Update.
The same 1.002.000 update that preceded the story toggle also switched the game to Sony's new QSSR upscaler on base PS5, so it is worth being current for the image quality alone.
A recommended minimal-HUD setup
If the goal is the cleanest possible screen while keeping the game playable:
- Senses (Gameplay): Whisky Bottle Scent Trails, Material Crate Audio Clues and Nightmare Door Roots all off
- Story Scent trails: toggled off with the Hint button (R3) — tap again if a tracking section stalls
- Mission Waypoint Icons: R3 Hint
- Navigation Assist: Off
- Tutorials & Reminders: Off after the first two chapters
- Crate Finder / Whisky Finder Adaptations: unequipped, because they override the Senses toggles
That combination is what the players complaining about visual noise were asking for at launch, and it has only been fully possible since October 6. For the rest of the options menu, including the graphics modes, see our best settings page.
Article text draws on the official channels and press reporting listed in the sources below. Where a figure is an estimate or a claim is unconfirmed, the page says so rather than presenting it as fact. Last research pass: October 6, 2026. Official screenshots and comic artwork carry individual source links and rights-holder credits beneath the image. Images labelled as original AI-assisted illustrations are concepts created for this wiki, not official screenshots or evidence of game content. See our material disclosure.
Sources
References and further reading for this article.
- PlayStation Universe — Update 1.001.006 full patch notes
- MP1st — Update 1.002.001 adjusts Scents
- Push Square — story scent trails can now be toggled
- Insomniac Games support — Update v.01.001.005
- Game Rant — Insomniac clarifies the scent trail
- TheGamer — community director defends the scent trail
- Kotaku — the launch-week scent trail debate
- Insomniac Support — accessibility options


