On a base PS5, pick Performance (60fps, 1440p–1080p internal). Since update 1.002.000 on October 1, 2026 it is reconstructed by Sony's new QSSR AI upscaler, which Digital Foundry found suits a 1440p target best — so Performance now looks noticeably cleaner than at launch. Fidelity unlocked by a 120Hz VRR display is still the sharpest option, but QSSR costs it about 4.4 ms a frame. On PS5 Pro, Performance Pro is the default recommendation — 60fps with roughly Fidelity-level visuals reconstructed by PSSR — and Advanced Ray Tracing is worth enabling at a cost of only 3–4fps.

Every mode, and what it actually runs at
| Mode | Console | Target | Internal resolution |
|---|---|---|---|
| Fidelity | PS5 | 30 fps | 2160p – 1440p |
| Performance | PS5 | 60 fps | 1440p – 1080p, reconstructed by QSSR since 1.002.000 |
| Fidelity Pro | PS5 Pro | 30 fps | Fidelity, reconstructed by PSSR |
| Performance Pro | PS5 Pro | 60 fps | Fidelity-class visuals via PSSR |
| Advanced Ray Tracing | PS5 Pro | Toggle, not a mode | Better reflections and global illumination |
Both base-console modes use dynamic resolution, so the two numbers are the ceiling and the floor rather than a fixed output. Performance drops to 1080p internal in the heaviest combat scenes, which is where the softness people noticed at launch came from — and the softness the October QSSR update targets. Digital Foundry measured its test case at 864p reconstructed to 1440p.
The important structural point is that Performance Pro is not "Performance with a bit more resolution" — it takes the standard Fidelity presentation and reconstructs it with PSSR to hold 60fps. That is the single biggest reason to own a Pro for this game.
Base PS5: what to pick
What changed on October 1. Update 1.002.000 switched the base PS5 to QSSR, Sony's new AI upscaler, on by default. It is a clear image-quality gain in Performance mode, where the 60 fps cap lets dynamic resolution absorb its ~1.5–1.8 ms cost. In Fidelity it costs about 4.4 ms, which eats into the VRR headroom described below.
On a standard 60Hz TV: choose Performance. This is a parry-timed melee game where the defensive window is the core mechanic, and 60fps makes that window meaningfully easier to read. The resolution cost is real but it is the right trade for this genre.
On a 120Hz VRR TV: compare both. Before QSSR this was a clear Fidelity recommendation. With VRR engaged, Fidelity is no longer locked to 30 — it climbs toward 60fps in normal play and only dips in the busiest scenes. You get the 2160p–1440p internal range with most of the smoothness. It is still the sharpest way to play on a base console, but Performance with QSSR has closed much of the gap while keeping a locked 60, so the choice is now closer than it was at launch.
Enable 120Hz Output in the PS5 system settings first. The game cannot use VRR headroom if the console is outputting at 60Hz — check Settings → Screen and Video → Video Output on the console itself, not in the game menu.
PS5 Pro: what to pick
Default answer: Performance Pro with Advanced Ray Tracing on.
Advanced Ray Tracing is the surprise here. Ray tracing usually forces a mode choice; in this game the measured cost on Pro is around 3 to 4 fps, which is inside the range VRR absorbs entirely. Reflections and global illumination both improve — Madripoor's wet neon streets are where you see it most — for a cost that does not change which mode you are in.
Fidelity Pro is for 30fps tolerators only. It exists, it looks superb, and on a VRR display it can hold well above 30 — but Performance Pro is already delivering Fidelity-class image quality at double the frame rate. There is less reason to sit in a 30fps mode on this game than on most.
The one caveat is PSSR. Reconstruction artefacts show up most on fine detail in motion — chain-link fences, falling snow in the Canadian chapters — so if that particular kind of shimmer bothers you, Fidelity Pro is the clean option.
Quick picks by setup
| Your setup | Mode | Ray tracing |
|---|---|---|
| PS5 + 60Hz TV | Performance | n/a |
| PS5 + 120Hz VRR TV | Fidelity (VRR unlocked) or Performance with QSSR — compare both | n/a |
| PS5 + competitive/parry focus | Performance | n/a |
| PS5 Pro + any TV | Performance Pro | On |
| PS5 Pro + photo mode / screenshots | Fidelity Pro | On |
| Sensitive to PSSR shimmer | Fidelity Pro | On |
The 120Hz and VRR detail people miss
VRR changes this game more than it changes most, because both modes have real headroom above their targets.
With a 120Hz display and VRR active, testing found Performance mode can exceed 100fps in lighter scenes rather than sitting at a flat 60. Fidelity, meanwhile, approaches 60 rather than sticking to 30. In both cases the frame rate becomes a range instead of a cap, and the tearing and judder that normally punish an uncapped mode are gone.
That is why the recommendation flips on a 120Hz set: without VRR, Fidelity is a locked 30 and clearly worse for a combat game; with VRR it is closer to a high-resolution 50–60 and clearly better.
If your TV supports 120Hz but not VRR, stay on Performance. Uncapped without VRR just means uneven frame pacing.
The non-graphics settings worth changing on day one
Two more options affect how the game feels more than any resolution number:
- Navigation Assist and waypoint icons. Both are on by default and both can be turned down. This is the single biggest change to how cluttered the screen looks — see our scent trail and HUD page for the full list.
- Content toggles for violence and adult language. New for an Insomniac Marvel game, added because this is the studio's first M-rated entry. They live in the same settings menu, not behind a system-level parental control.
Difficulty is worth a mention too: there are no difficulty-based trophies, so playing on a lower threat level costs you nothing toward the platinum.
Article text draws on the official channels and press reporting listed in the sources below. Where a figure is an estimate or a claim is unconfirmed, the page says so rather than presenting it as fact. Last research pass: October 6, 2026. Official screenshots and comic artwork carry individual source links and rights-holder credits beneath the image. Images labelled as original AI-assisted illustrations are concepts created for this wiki, not official screenshots or evidence of game content. See our material disclosure.
Sources
References and further reading for this article.


