Marvel's Wolverine has 42 trophies: 1 platinum, 4 gold, 9 silver and 28 bronze. The platinum is "I'm The Best There Is…". There are no difficulty-based trophies and the developers confirmed there are no missable trophies, so you can play on the easiest setting and clean up collectibles after the credits.

The 42-trophy breakdown
| Tier | Count |
|---|---|
| Platinum | 1 |
| Gold | 4 |
| Silver | 9 |
| Bronze | 28 |
| Total | 42 |
The platinum, "I'm The Best There Is…", unlocks when every other trophy is earned. PowerPyx and Insider Gaming published matching lists on September 1–2, 2026, ahead of release, from PSN data.
One warning before you go deeper: trophy names spoil bosses and story beats. Insider Gaming's list opens with an explicit spoiler warning for that reason.
No difficulty trophies, no missables
This is the single most useful fact on the page. PowerPyx confirms there are no difficulty-related trophies, and the developers have confirmed there are no missable trophies.
Practically, that means you can play the entire campaign on the lowest difficulty and still earn the platinum. If combat is not why you are here, nothing is lost.
It also means no cleanup panic. Collectibles and challenges remain available after the credits, so a single playthrough plus a post-game sweep is enough.
The four gold trophies
- One More Story — complete the main campaign.
- Adamantium Armory — craft enough suits to fully upgrade your health. Suit crafting and maximum health are linked systems.
- Secondary Mutations — reach Adaptation level 10, the cap on the DNA skill tree.
- Repressed Memories — unlock a hidden memory within the Nightmare trials.
Three of the four are progression trophies you will approach naturally. Adamantium Armory is the one that depends on collectible hunting, since crafting needs materials.
The three collectible counts
Every collectible-based trophy reduces to three numbers:
| Collectible | Count | Trophy |
|---|---|---|
| Material crates | 68 | Crate Collector |
| Whisky bottles | 20 | Full Barrel (silver) |
| Nightmare Doors | 14 | Pathways of the Mind (silver) |
Material crates are the big one at 68, and they feed Adamantium Armory as well as their own trophy — so crate hunting resolves two objectives at once. Whisky bottles each reveal a fragment of Logan's forgotten past, giving them narrative value beyond the count.

The counting trophies to watch
A few trophies want repetition rather than discovery, and these are the ones worth building habits around early:
- Parry Perfected — 500 successful parries. Lean on L1 timing from the first encounter rather than dodging, and this arrives on its own.
- Spiral Cut — 75 kills with the spinning kick. Keep it in your Special Technique rotation instead of saving it.
- Ultimate Predator (silver) — reach player level 35/36, the cap.
- Omega Dead — defeat Omega Red. A story-linked boss trophy.
- Had To Put Him Down — defeat a specific boss. The name is deliberately vague because it spoils.
None of these are difficult; they simply want you to not avoid a mechanic for 15 hours and then need 500 of it.
A word on trophy spoilers
Trophy lists for story games are a spoiler risk, and this one is worse than most. Insider Gaming opened its list with an explicit spoiler warning for exactly this reason.
The trophy names give away boss identities and story turns. "Omega Dead" tells you Omega Red is a defeated boss. Others reference story beats you have not reached. Reading the full list before playing meaningfully changes your first run.
Because there are no missable trophies, there is no practical cost to avoiding the list until after the credits. That is the rare case where spoiler avoidance and efficient play point the same direction.
If you want the useful information without the spoilers, it reduces to four things: play on any difficulty, collect crates as you pass them, parry constantly, and rotate your Special Techniques. That is the whole strategy.
Why crate hunting matters most
Of all the collectible lines, material crates deserve priority, and the reason is mechanical rather than completionist.
Crates supply the materials for crafting suits. Suit crafting progress is tied to your maximum health — the gold trophy "Adamantium Armory" requires crafting enough suits to fully upgrade health.
So collecting crates during the campaign makes the campaign easier, while collecting them afterwards only serves the trophy. That is an unusually clear argument for exploring as you go rather than saving cleanup for the post-game.
The other two lines are less urgent. Whisky bottles unlock memory fragments — narrative reward, no combat effect. Nightmare Doors are optional challenges that feed the "Pathways of the Mind" and "Repressed Memories" trophies.
The counts to remember: 68 crates, 20 bottles, 14 doors, and 20 suits to craft.
Everything is earnable offline and solo
One category of trophy anxiety does not apply here at all, and it is worth stating plainly.
The official PlayStation page confirms the game is single-player and playable offline. There is no multiplayer component, no co-operative mode requiring a partner, and no online-only challenge. Every one of the 42 trophies is earnable by one person with no internet connection.
That removes the usual long-term risk with platinum hunting. Trophies tied to online services can become unobtainable when servers close; nothing here depends on a service that could be switched off.
It also means no scheduling. You are never waiting for a friend, a matchmaking queue or a seasonal event window.
Combined with no difficulty trophies and no missables, this is about as low-pressure as a platinum gets — the only real requirement is thoroughness with three collectible counts.
A platinum roadmap
PowerPyx rates the platinum as easy and straightforward overall, without giving a time estimate. A sensible order:
- Play the story on whatever difficulty you enjoy. Parry constantly and rotate Special Techniques so the counting trophies tick over.
- Grab crates you walk past. They raise maximum health via crafting, so this pays off during the campaign rather than after.
- After the credits, sweep the remaining crates, whisky bottles and Nightmare Doors.
- Finish the Adaptation tree to level 10 and reach player level 36.
- Mop up counters — any remaining parries or Spiral Cut kills — in normal combat.
All trophies are earnable offline in single-player; there is no online or multiplayer requirement. See the playthrough guide for story structure and gameplay systems for the mechanics behind the counters.

Article text draws on the official channels and press reporting listed in the sources below. Where a figure is an estimate or a claim is unconfirmed, the page says so rather than presenting it as fact. Last research pass: September 4, 2026. Illustrations are original AI-assisted concept art created for this wiki, not official screenshots or evidence of unannounced content.
Sources
References and further reading for this article.


